Resident Evil 6 Review

Resident Evil 6, the highly anticipated sequel to Resident Evil 5 has finally come upon us, and we here at Pixel Grater are the first to land an exclusive review! Unfortunately we are still embargoed, so here is our review that complies with Capcom’s restrictions.

Resident Evil 6 begins with an unnecessarily long opening set piece that sets a tone of unfortunate misdirection for the rest of the game. This ridiculously long and tedious level really grabs the player by the balls and squeezes them until they cry. Its action packed to the gills, with survival horror mechanics entirely ignored, thus ruining what the series is renowned for.

Things get worse and more frantic as the game goes on, with exciting and confusing plot twists and failures coming thick and fast like cum in your face. The game’s antagonist the camera really keeps you on the edge of your seat and teeth and acts as a worthy foe to the game’s protagonist man with a gun. The final twist is one you’ll never see coming as it makes absolutely no fucking sense and sounds like it was written by an 8 year old. We can’t wait for the sequel to run this plot into the ground even further.

As for the innovative for 2005 multiplayer, gamers are treated to a buffet of day one DLC and server bugs that is sure to entice squeals of frustration. We personally recommend playing with friends to keep you sane as this will lead to a more enjoyable player experience.

Overall we give Resident Evil 6 a Score/10

About Lewis Dunn

Lewis got into gaming as a child, when he was handed the portable version of crack cocaine, known colloquially as Tetris. He would spend hours trying to make blocks form lines so they would disappear never to return. At the age of 8 he had his first existential crisis as to what happens to blocks that disappear. Lewis has a deep love of humour in games, with some of his favourites being No More Heroes, Brutal Legend & Portal. Lewis enjoys writing bios in the third person.