The final person to experience the game, 23-year old Darryl Kelly from Kentucky, purchased the game for $0.25 as part of Google’s $0.25 sale to celebrate 25 billion screensavers downloaded from their Play Store.
Speaking exclusively to the Internet, 2D Boy founder Kyle Gabler stated that he was “pleased to be the first truly global example of shared culture. Never before in history has everyone owned the exact same thing. Gap came close in the 1990s, but who’d have thought that at the end of the day all it would take was a simple 2D puzzle game? Also, we’d like to take this opportunity to announce that the game will now be available for everyone to purchase again, this time on the back of cereal packets nationwide.”
Much of the game’s success can be attributed to its flexible pricing structure, which has ranged on a “pay-what-you-like” model from around $20 all the way down to “just pirate it, like we give a damn”.
We caught up with Kelly, the last person on the planet to purchase it, who seemed a little confused at all of the attention. “Honestly,” he said, “I bought it because it was 25 cents. I don’t intend to actually play it, I don’t even have an Android device! Actually, to tell you the truth, when I buy a product called World of Goo from the Internet, I expect something COMPLETELY different.”